

So, I somehow managed to complete the BM version, despite my pet dying (thought I rezed him), multible small worms spewing acid everywhere and my hands shaking like crazy.
#Mage tower wow challenge quest not showing skin
Hopefully the skin variants work the same way the original hidden artifact skin variants did, and I won't have to e.g.

I'm not looking forward to doing either of the other ones, since I'm just shy of my first gold trait in my MM weapon (an accidental token spend when taking screenshots to complain about how pretty MM's weapons are compared to BM's, lol), and have only the freebie point in my SV weapon, so I may just put those off until I've actually got feathermanes and stuff. I was also using Dire Frenzy (for getting more aggro back onto my pet more quickly-feign death does NOT work to drop aggro) so the whole thing was pretty not-fantastic. In retrospect, having a spirit beast out the whole time instead of a nether ray (whose heroism I didn't even use for the first half) might have been smart too, ugh. 903 equipped with Prydaz and Mantle of Command equipped (I swapped my ring out for the base 850 version of the kara quest ring, cos that's all I had and I wanted Prydaz). He still got off a couple shots and killed my pet a couple times, but luckily once he was on me it reduced the trap travel time. cataclysm, but it definitely helped if I was targetting adds when he started a cast, lol In retrospect, an macro for freezing trap would probably have been handy too, but I was working on the assumption that I WOULDN'T let my pet die.) (I was also using a macro that prioritizes interrupting my focus target over my target-target if I have a focus and it's an alive enemy, but that macro hasn't left my counter shot spot on my bars since like. I ultimately didn't need to make a second one because I changed my priority (and my freezing trap hotkey) so that I would always go for the trap first if the targetting reticule didn't work because IT was on cooldown, counter shot was my second choice. If I'd gone another couple rounds without beating it, I may have made two-one to make a noise if counter shot was on cooldown, because the travel time on freezing trap was mostly what was killing me. I made a weakaura to make a loud noise any time my focus was casting Fel Burst, and made sure to set the tauren to my focus before starting the encounter-even though he was my first kill target, I would occasionally react too slowly to his cast if I was also dodging the instadeath spikes at the same time.

I was so perplexed as why I kept dying.Īnyway, some have left tips and it seems timing interrupt, staying within the encounter, juggling mob health, avoiding stuff, time warp, heal are all required Despite how the scenario looks, you're not really intended to use the entire platforms.

If you stay on the platform where the tent and cooking pot is, you won't encounter it. Rikaku wrote:From what I've read and seen, the gas cloud will hit you if you wander "too far" from the intended battlefield spot from what I'm seeing. From the BM guides I read from people who completed it, the one thing they all had in common was the pants and its healing ability being very useful. And I can't imagine how difficult it would be without at least one legendary, esp. It's doable, but leaves very little room for error. I have Intimidate and Counter shot on CD alternating shots, but there's always *one* cast at the 50% mark that seems to go off just a sec or 2 before my Counter Shot comes off CD. Personally my struggle is interrupting every Fel Burst Tugar casts. Some guides said that the pants + prydaz neck will allow you to survive the enrage if Tugar dies (thus you're fighting the worm only). I read that if one dies, the other gets an enraged buff. From what it looks like, you have to focus Tugar until the worm loses all his scale buffs then you wanna equalize their HP. I also swapped my usual legendaries to use the Pants (good heal) and the voodoo helm (feign death to regain HP every 30 secs). I got to about 50% but that's the lowest I've got the fight. From what I've read and seen, the gas cloud will hit you if you wander "too far" from the intended battlefield spot from what I'm seeing.
